I'm an "Above average troll"
Mr response to the anime question: "you dont like jiggling boobs? Aww gay. Seiously though you dont know what your talking about. Gtfo."
I like this.
I'm an "Above average troll"
Mr response to the anime question: "you dont like jiggling boobs? Aww gay. Seiously though you dont know what your talking about. Gtfo."
I like this.
Problem with endurance.
I find this game to be fairly good, but as with most things I play, there is always something that I feel needs a touch up.
For starters, try having it so you don't have to repeatedly click the fire button, being able to hold down the mouse would be fine.
The music was okay, but some variety would be nice.
Other then that, this game did well
On a side note: When I started the game I did not feel like going into mission mode, so I went for endurance mode. About 4 seconds into the game I have units big and small coming at me from every direction, and to my surprise I had not points for upgrade. Now I don't know if this is normally supposed to happen but it did . It gave me a little chuckle after words, but in all seriousness, if that is a normal bug, fix it.
Needs improvment
Well i thought the idea was good, and it seemed fun for the time even the idea of moving you flag and staking stuff helped. But after a while, it just gets impossible/tedious. Lets take a look at some areas which could use some tweaking:
1. Cannons ( the majority of your problem is right here) : They cost way to much, and by level 28( as far as I could make it) you have to many war ships destroying your cannons in which you cannot afford to keep up. Also they destroy your units and walls; if you were going for a realistic affect, forget it, it only adds to the frustration.
SUGGESTIONS: make them more stronger and/or a cheaper price, and so they don't murder your walls and units
2. Walls: The cannons just end up raping your walls in a matter of seconds, it's tedious to have to waste money just to put up the walls again making impossible to buy another cannon due to insufficient funds! so you basically end up going in circles.
SUGGESTIONS: make walls vaunrable only to the enemy
3. Warriors: there very helpful.....to bad you lose them in the blink of an eye to your cannons.
SUGGESTIONS: Again as mentioned above, make them vaunrable only to the enemy.
4. (last but not least) Tide pools: Those things are definitely a beast. only problem is, the ships never go through them ( i have never yet seen one ship go into these things, its as if they navigate around them). What i soon realized was, this things are a waste, there so God damn thin, and the fact you can't rotate em makes them near useless.
SUGGESTIONS: make it so we can rotate them OR let us have 4 instead of 2.
SUMMARY: I give this a 4/10 for the following: Points for the concept and idea. And making all your stuff movable in between rounds. And for an attempt. But there is definitely a lot of room for improvement.
STRATEGY: For anyone who wants to use my idea, this is what I did:
Step 1
- Move my flag to the bottom left conner only to show like 3 pixels of the flag
- place one wall over the flag (slightly above just so they don't touch it)
- buy one cannon
- place on the conner of the wall closest to ocean
Step 2
- continue to start rounds until grey people come, then buy a second wall and place it over previous one.
- now continue round until able to buy another cannon.
- place close to first cannon (doesn't matter where)
After a couple of rounds you should be able to buy a third cannon (at this point of the game you should be able to do the rest on your own).
Awsome
Its these kind of games i like, im still waiting for the other ones to come out, intresting story line.
Male
Joined on 2/23/07